Effects are not trivial signiﬁcant effects of video game play are found in short-term and long-term contexts, and across a wide range of domains (eg, anderson, gentile, & dill, 2012. Social scientists have been studying and debating the effects of media violence on behavior since the 1950s, and video games in particular since the 1980s the issue is especially relevant today, because the games are more realistic and bloodier than ever, and because most american boys play them at some point.
Psychologist craig a anderson has spent many years studying the effects of video games his academic webpage includes links to a variety of articles, reports, and interviews on the subject anderson's colleague, douglas a gentile, has created an excellent public website devoted to his research on the effects of the media--including video games--on behavior. The impact of video games video games are a unique form of entertainment because they encourage players to become a part of the game's script although video games have been available for more than 30 years, today's sophisticated video games require players to pay constant attention to the game.
One of the biggest positive effects video games can have on a person is the fact that they make people happy however, it is important to moderate the amount of time spent playing video games, for there is the possibility that this tool for happiness can quickly turn into an addiction. The drawbacks: negative effects of video games most of the bad effects of video games are blamed on the violence they contain children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (anderson & bushman, 2001.
Research on video game effects (barlett, anderson, & swing, 2009) the increas-ingly large research literature on this topic consistently shows that video game effects are not trivial signiﬁcant effects of video game play are found in short-term and long-term contexts, and across a wide range of domains (eg, anderson, gentile, & dill, 2012. The study indicates that “the negative effects of age-inappropriate gaming on hostile thoughts, feelings, and real world behaviors are substantively smaller than those observed for passive forms of media entertainment” still, don’t let your kids play games all day long.
Today 97% of teens in the us play video games, and sales of games are growing the domestic video game industry brings in nearly $12 billion a year this popular form of media has both positive and negative effects on children. Video games are a unique form of entertainment because they encourage players to become a part of the game's script although video games have been available for more than 30 years, today's sophisticated video games require players to pay constant attention to the game.
Can the effects of video games on children be positive most of us are aware that violent video games can trigger young people to transfer feelings of aggression to actions in the real world public scrutiny of violent video games increased significantly following the tragic events at columbine high school in 1999 and virginia tech in 2007. The effect of video games on the brain is a new area of research that will continue to be explored we may just be scraping the surface of the potential that video games could present in enhancing cognitive ability and preventing cognitive disorders. Video game addiction can be as problematic as gambling and affects players as young as 8 years old, notes keith baker, director of smith and jones addiction consultants, in an article for brigham young university’s newsnet.
Studies have shown the negative effects violent video games have on the younger generation calvert and tan did a study on young adults, where they compared the differences between playing versus observing violent video games. Many video games are available that incorporate fitness, nutrition and healthy living into the game's main objectives video games that are meant to simulate outdoor sports are fun alternatives for outdoor exercises, and can be done at any time of the day, no matter what the weather is outside some.
Another negative aspect of video games is the fact that kids are spending too much time playing the games rather than physically playing outside from the quote above, it is evident that kids involved with video games are spending 13 and 14 hours a week playing them rather than just an hour here and there. The proliferation of violent video games has not coincided with spikes in youth violent crime the number of violent youth offenders fell by more than half between 1994 and 2010, to 224 per 100,000 population, according to government statistics, while video game sales have more than doubled since 1996.